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Weapons
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Round 1 Narrative Spring '05
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These are the weapons that will be used for Battle Royale Online:

---- STANDARD WEAPON FOR ALL STUDENTS -----

Weapon: Hand to hand combat

Damage: 1
For successful hit: Roll 2,3,4,5 or 6.  
Movement Base (# of Hexes): 7
Description: If you weapon is broken, you are forced to use hand to hand combat. If your weapon is inoperational after use (i.e. grenades/maltov cocktails) you are then forced to use hand to hand combat. Also, if you refuse to use your weapon, you can always use hand to hand combat instead of your weapon.  (But it would not be very fun for everyone to run around the map slapping each other for one point of damage... )
 
---- STANDARD WEAPON FOR ALL STUDENTS -----

 
Weapon: Crowd Breaker Gas Canister x 3
Damage: 0
For successful hit:  roll 1, 2,3,4, or 5
Movement Base (# of Hexes):  4
Description:  The crowd breaker is a powerful tear gas canister that can disperse unruly groups.  It is about the size of a large can of Foster's Beer and can be hurled accurately into a crowd.  The student that uses the Crowd Breaker is immune from attacks for the current attack phase. (because nobody can see him/her)  The gas canister will also send all students in the hex to an adjacent random hex on the following movement phase (reguardless of their movement ratio)  Note: this also sends the user of the crowd breaker to a random hex too, beware!  The crowd breaker does not cause any damage to any students.

sickle.jpg

Weapon: Sickle
Damage: 3
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 4
Description: The sickle is a lightweight weapon that allows
quick movement and easy stalking. It has a good chance
of successful damage against an opponent.

Weapon: Handaxe
Damage: 3
For successful hit: Roll 3,4,5, or 6.  
Movement Base (# of Hexes): 3
Description: The Handaxe is slightly bulkier than the sickle. It hinders the student to a move base of three hexes. However, the powerful axe can destroy an opponents weapon with a die roll of 6. If a student attacks with the axe and rolls a 6 the opponent being attacked loses their weapon. The "Broken" weapon is discarded from the game. A die roll of 6 with the axe does not damage the opponent student unless they are weaponless.

Weapon: Cricket Bat
Damage:  4
For successful hit:  roll 2,3,4,5, or 6
Movement Base (# of Hexes):  4
Description: This weapon comes from a deep history of European Sports. It was propelled into weapon fame when featured in the movie "Shaun of the Dead".   This is a very well-rounded weapon.

Weapon: Pot Lid
Damage: 2
For successful hit: Roll 1,2,3,4 or 5
Movement Base (# of Hexes): 6
Description: The potlid is a unique weapon. It does not inflict a great deal of damage on the opponent but it is almost guaranteed to hit. it is also very light and allows the student to travel quickly and swiftly away from others if necessary. When engaged in a conflict, the holder of the potlid uses it as a shield in all attacks. This reduces damage from the opponent by up to 2 points.

knife.jpg

Weapon: Knife 
Damage: 3
For successful hit: Roll 1,2,3, or 4.
Movement Base (# of Hexes): 4
Description: The Knife is a basic weapon. It is lightweight and very deadly. It is also a very quick weapon for attacks. If the student rolls an attack roll of 4 the knife is used twice for a total of 6 damage.

Weapon: Crossbow
Damage: 6
For successful hit: Roll 1, 2, 3, 4 or 5.
Movement Base (# of Hexes): 2
Description: The Crossbow is  a powerful weapon that is fairly easy to use. It is almost at cumbersome as the machine gun, but a little lighter. There are no special abilities for this weapon.

Weapon: Stun Gun
Damage: 2
For successful hit: Roll 1,2,3 or 4.
Movement Base (# of Hexes): 5
Description: The stun gun does not do a lot of damage. If a student is damaged by the stun gun they are "stunned" and cannot move the following round. A "stunned" student still can attack the following round if the opportunity presents itself.

Weapon: 18" Samurai Sword
Damage: 5
For successful hit:  roll  3, 4, 5 or 6
Movement Base (# of Hexes): 3
Description: The samurai sword is a very vicous weapon. Because it is lightweight and easy to carry, it does little to hinder the student that is carrying it. A successful attack with the sword does ample damage. This is a very well rounded weapon.

sword.jpg

Weapon: Ice Pick
Damage: 3
For successful hit:  roll 3, 4, 5 or 6 (if a 6 is rolled: 6 damage is done on the victim)
Movement Base (# of Hexes): 6
Description: A classic concealed weapon. The Ice Pick is very light and easy to attack with. Damage factor is decent, but there is a chance to damage an internal organ (roll a 6 for double damage) Because the icepick is small and light, it can be carried swiftly and quickly. It is an efficient stalking weapon.

Weapon: Throwing Stars (7 stars total)
Damage: 3
For successful hit: Roll 1,2,3, or 4.
Movement Base (# of Hexes): 5
Description:  The throwing stars are very easy to use and can be used quickly and stealthfully. When the throwing stars are used for the attack phase, if you roll a 4 you get to throw another throwing star for a second quick attack. If you roll a 4 again, you may throw another star. (Ex: Oki attacked Joe with the throwing stars and rolled a 4, He then quickly threw another throwing star and rolled a 2. Joe sufferred 6 points of damage total.)  Once you have used all of your throwing stars, you are then forced to use Hand to Hand Combat until you claim a weapon from a corpse.

Weapon: Tire Iron
Damage: 3
For successful hit: Roll 1,2,3,4 or 5
Movement Base (# of Hexes): 4
Description: There is nothing special about the Tire Iron. This tire iron is a traditional automotive bar style, with a single lug end on one end and a sharp hub-pryer on the other end. This weapon can be used for blunt force damage or jabbing damage.

Weapon: 3 foot chain
Damage: 3
For successful hit: Roll 1,2,3, or 4.
Movement Base (# of Hexes): 4
Description: The chain is a lightweight, industrial strength, 3 foot chain. If you attack with the chain and roll a 5, no damage is done and you hold the opponent in a chokehold until the next attack phase. You and the victim are not allowed to move on the next movement phase.

Weapon: Wire Coat-Hanger
Damage: 2
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 5
Description:  The coat hanger is not a very deadly weapon, but can easily do damage by strangling the victim. It is very lightweight and allows the student a good movement base. There are no special abilities of this weapon.

 
Weapon: Broken Bottle
Damage: 4
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 4
Description:  The barfighters weapon of choice. Simply Sharp and deadly. There are no special abilities for this weapon.

 
Weapon: Pipe Wrench
Damage: 3
For successful hit: Roll 1,2,3,4, 5 or 6.
Movement Base (# of Hexes): 5
Description:  The pipe wrench can be a deadly weapon. It is fairly lightweight and can be used quickly. The pipe wrench's special ability is that you simply cannot miss with this weapon.  It does not do a lot of damage, but you are assured that it will damage your foe.

 
Weapon: Can of Bug Spray w/ Cigarette Lighter
Damage: 4
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 5
Description:  This is the closest thing to a flamethrower that anyone will see in Battle Royale online. Both items are light and can be carried easily.  Damage is moderate.

Weapon:  Spiked Ball and Chain
Damage:  5
For successful hit: Roll 2,3,4 or 5.
Movement Base (# of Hexes):  3
Description:  This weapon is a medium-weight spiked ball attached to a length of chain, designed to be swung continuously to gain momentum for a crushing attack. There is, however, a large danger of accidental self-harm with this weapon.  There are advantages and disadvantages to this weapon. If you roll a 1 then your opponent becomes entagled in the chain of the weapon.  Both Students (attacker and victim) must remain on the hex for an additional attack phase. If you roll a 6, your attack is unsuccessful and you damage yourself by accident for 2 points of damage.

Weapon:  Beretta 93R Pistol
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description: The Beretta 93R is a  select-fire Beretta 9mm pistol. Caliber: 9mm Parabellum. Damage will depend on where the victim is struck by the bullet. 
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 2 damage
Roll 4 = Stomach wound for 4 damage
Roll 5 = Chest wound for 3 damage
Roll 6 = Head wound for 8 damage
The ammo clip for this weapon can hold 20 bullets.
The military only left 5 bullets in this pistol for the game.
 

Weapon:  Glock 21 Pistol
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description: This Glock is standard-issue for Toronto (that’s in Canada) cops, along with the regular Glock 17. Its magazine can hold 1 round more than the USP’s, but the barrel’s not threaded for a supressor.  Caliber: .45ACP
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 3 damage
Roll 4 = Stomach wound for 5 damage
Roll 5 = Chest wound for 4 damage
Roll 6 = Head wound for 8 damage
The ammo clip for this weapon can hold 13 bullets.
The military only left 5 bullets in this pistol for the game.

Weapon:  FN-Herstal Five-SeveN Pistol
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description: This pistol fires ammunition specially designed to penetrate body armor.
Caliber: 5.7x28mm. NOTE: The bullet proof vest and army helmet.cannot stop this type of ammo. It will not protect the student from damage.
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 2 damage
Roll 4 = Stomach wound for 3 damage
Roll 5 = Chest wound for 2 damage
Roll 6 = Head wound for 8 damage
The ammo clip for this weapon can hold 20 bullets.
The military only left 6 bullets in this pistol for the game.

Weapon:  Baby Nambu Pistol

Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  6
Description: This pistol is very lightweight and easy to handle. It only has 7 rounds of ammunition but has a higher move base than other weapons.
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 2 damage
Roll 4 = Stomach wound for 3 damage
Roll 5 = Chest wound for 2 damage
Roll 6 = Head wound for 5 damage
The ammo clip for this weapon can hold 7 bullets.
The military only left 7 bullets in this pistol for the game

Weapon:  Ingram MAC-10

Damage:  Depends on Die Roll
For successful hit: Roll 2, 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description:  Nicknamed the "American Uzi" this lightweight machine pistol was popular due to it being chambered in .45ACP. Because of its size, it does not restrict moverment very much. Caliber: .45ACP
Roll 1 = miss
Roll 2=  Minor Flesh wound for 2 damage
Roll 3 = Leg wound for 3 damage
Roll 4 = Stomach wound for 5 damage
Roll 5 = Chest wound for 4 damage
Roll 6 = Head wound for 7 damage
This weapon has unlimited ammo for the entire game.

Weapon:  Steyr TMP Machine Pistol
Damage:  Depends on Die Roll
For successful hit: Roll 2, 3, 4, 5, or 6  
Movement Base (# of Hexes):  4
Description: This Austrian machine pistol was developed to allow non-combatants in the military defend themselves. The barrel is threaded to accept a supressor. Caliber: 9mm Parabellum
Roll 1 = miss
Roll 2=  Minor Flesh wound for 2 damage
Roll 3 = Leg wound for 3 damage
Roll 4 = Stomach wound for 5 damage
Roll 5 = Chest wound for 5 damage
Roll 6 = Head wound for 7 damage
This weapon has unlimited ammo for the entire game.

Weapon:  Browning 9mm FN GP35 Pistol
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description: During WWII, many Browning 9mm GP35 pistols were made in Canada by John Inglis & Co of Toronto, and despatched to Nationalist China. During their victory in the Chinese civil war, the CCF captured many of them, and used them during the first year of the Korean War. Calibur: 9mm.  This weapon is lightweight and easy to use.
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 3 damage
Roll 4 = Stomach wound for 3 damage
Roll 5 = Chest wound for 5 damage
Roll 6 = Head wound for 6 damage
This pistol's ammo clip holds 13 rounds of ammunition.
The military put 13 rounds of ammunition in the clip for this game.

(This weapon may be hidden on the island)
Weapon:  Sten Mark V Machine Gun
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  3
Description: This is a WWII-era British SMG is light-weight and easily controllable due to its low rate of fire.  This is an old and clunky weapon that has been abandoned on the island by a previous round of Battle Royale many years ago.  The weapon is rusty, but still functional.  The rusty trigger is likely to get stuck when used. If you roll a 1 or a 3 the weapon will fire two rounds at the same student (even if that student is dead from the first shot)

Roll 1 = miss & player gets to fire again at the same student (roll again for damage)
Roll 2=  miss
Roll 3 = Leg wound for 2 damage & player gets to fire again at the same student (roll again for damge)
Roll 4 = Stomach wound for 4 damage
Roll 5 = Chest wound for 3 damage
Roll 6 = Head wound for 9 damage
This weapon only has 14 rounds of ammunition left in this weapon.
 

(This weapon may be hidden on the island)
Weapon:  AK 47 Automatic Rifle
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  4
Description: This Russian automatic rifle is the world’s most widely distributed firearm. The version used in game will be the original AK-47, and is the heaviest. Caliber: 7.62x39mm WP. This particular AK 47 was left at a location on the island by a negligent soldier that was sent to investigate the area before the upcoming round.  He put the weapon down and forgot wher he left it. He has since been banished from the military and is currently a Janitor at a School in Southern Japan.
Roll 1 = miss
Roll 2=  miss & roll two more times to attack the same student (even if they are dead)
Roll 3 = Leg wound for 3 damage
Roll 4 = Stomach wound for 5 damage
Roll 5 = Chest wound for 4 damage
Roll 6 = Head wound for 8 damage
This weapon has unlimited ammo for the game.

(this weapon may be hidden on the island)
Weapon:  Steyr Scout Tactical Sniper Rifle
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  3
Description:  This is a lightweight Austrian bolt-action sniper rifle. If you attack with this weapon at the Lighthouse (hex L9).  If you attack from the lighthouse at hex L9 you may attack students on hexes I8 J7 L7 k8 as well as L9.  This special range can only be used at the lightbouse. The helmet and bullet proof vest cannot prevent damage from this weapon.
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 5 damage
Roll 4 = Stomach wound for 5 damage
Roll 5 = Chest wound for 5 damage
Roll 6 = Head wound for 8 damage
The ammo clip for this weapon can hold 10 bullets.
The military only left 5 bullets in this rifle for the game

(this weapon may be hidden on the island)
Weapon:  Lawnmower Blade
Damage:  3
For successful hit: Roll 2,3,4, 5 or 6
Movement Base (# of Hexes):  4
Description:  Commonly found on human-propelled push mowers.  This lawmower blade has been long forgotten and left to rot on the island.  The blade is still sharp and can do considerable damage to students and weeds alike.

(this weapon might be hidden on the island)
Weapon:  Bowling Ball
Damage:  6
For successful hit: Roll 4, 5 or 6
Movement Base (# of Hexes):  1
Description:  This heavy ball was once used to knock over pins.  It's origin is unknown, but can do quite a bit of damage when successfully used.  It only has a 50% hit ratio, and is very heavy and cumbersome.

Weapon:  Spun Dagger
Damage: 4
For successful hit: Roll 1,2,3,4, or 5.  
Movement Base (# of Hexes): 5
Description:  The spun Dagger is a very unique weaon.  It is crafted as one solid piece of metal, the blade is crafted in a helix that follows from the sharp point of the weapon to the handle.  This weapon causes a very painful wound and the wounded person may faint from the extreme pain. If  you roll a 1 on the attack phase with this weapon the student that suffers damage and is stunned/fainted for the next movment phase.  The wounded student may not move from the current hex for 1 movement phase.

NEW WEAPON
Weapon: Benelli M3 Super 90
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  3
Description: This combat shotgun by Benelli is an updated version of the Benelli M1 shotgun. The M3 uses the same inertia recoil semi-automatic system as earlier Benelli M1, but with addition of the another Benelli patented feature, which allows to the shooter to lock the semi-automatic action and switch to the manually operated pump-action mode and back in the matter of seconds. If an aim point is obtained, it can be mounted on the Picatinny rail and be used for limited sniping.
Caliber: 12 Gauge, 3-inch cartridge. (For game play purposes, slug cartridges will be provided rather than buckshot. Slugs can do damage even through armour)
Roll 1 = miss
Roll 2=  miss & Fire a second shot at same target.
Roll 3 = Leg wound for 4 damage & fire a second shot at same target.
Roll 4 = Stomach wound for 7 damage
Roll 5 = Chest wound for 6 damage
Roll 6 = Head wound for 7 damage
The ammo clip for this weapon can hold 7 bullets.
The military only left 7 bullets in this pistol for the game

 
Weapon: Brian’s GLOCK 21C
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  3
Description: This is a custom GLOCK 21C that was confiscated from a previous contestant before the start of that round. It differs from a regular GLOCK 21C in that an aftermarket fire-selector switch has been fitted at the back of the slide, allowing the user to choose between semi-auto and full-auto. The sights contain small amounts of tritium, a material used to make self-illuminating gun sights.
Roll 1 = miss
Roll 2=  miss
Roll 3 = leg wound for 3 damage
Roll 4 = Stomach wound for 5 damage
Roll 5 = Chest wound for 4 damage
Roll 6 = Head wound for 7 damage
This weapon has unlimited ammo for the game.
 

NEW WEAPON
Weapon: Corkscrew
Damage: 2
For successful hit: Roll 1,2,3,or 4.
Movement Base (# of Hexes): 6
Description: The Corkscrew is a pretty mean weapon.  If you successfully hit someone with the corkscrew it becomes embedded in the victim and you automatically swap weapons with that person after the attack phase is over. (even if the person is not dead)  The victim becomes so overwhelmed with the pain that they can't hold on to their current weapon.

NEW WEAPON
this weapon may be hidden on the island
Weapon: Bicycle + (any weapon)
Damage: none
For successful hit: none
Movement Base (# of Hexes): +4
Description:  The bicyle adds to your current primary weapons Movement Base. It allow you to travel quicker.  It does not do any damage and it's in pretty good shape for an abandoned bike.  Color: Blue

NEW WEAPON
Weapon: Laptop Computer +(any Weapon)
Damage: none
For successful hit: none
Movement Base (# of Hexes): Depends on Primary Weapon
Description: The Laptop computer allows you to disable all of the danger zones for two consecutive movement phases. Once the laptop has been used... the battery will die and it is useless. You can only use it once.  This action can only be declared on the Attack phase (and yes... you can attack with your primary weapon as well)

NEW WEAPON
Weapon: Cleats + (any weapon)
Damage: 2
For successful hit: Depends on your Primary Weapon
Movement Base (# of Hexes): Depends on your Primary Weapon
Description:  These are you standard issue sports Cleats. Commonly used in outdoor sports like Football, Baseball, and American Football.  They can be worn and used with any weapon in Battle Royale Online (including Hand to Hand combat)  If you successfully hit with your primary weapon, you automatically do an additional 2 damage with the cleats. (swift kick shall we say)

 
Weapon: Flesh Eating Virus  (qty 2)  REVISED! PLEASE READ!
Damage: 2 per phase for 3 consecutive attack phases
For successful hit:  roll 3,4, 5 or 6
Movement Base (# of Hexes):  5
Description:  A very unusual weapon in battle royale online.  The Flesh eating virus is a chemically engineered virus that can be spread airborne beween humans within approximately a 15 foot radius. This virus is sealed in a glass lab tube with a cork top.  When the Flesh eating virus is released/thrown in a hex, all students within the hex are infected (except the student that unleashed the virus)  The only way to stop the effects of the flesh eating virus is to wash yourself with seawater. The Salt in the water kills the virus on contact. If you are infected with the virus and you move to any of the shoreline hexes on the island you are immediately cured from bathing in Seawater. 
The Shoreline Hexes include:  (A2 C2 D1 F1 H1 I2 L3 M4 L5 M6 L7 K8 L9 I8 G8 D7C6 B5 A4 B3)

Weapon: GPS Unit
Damage: 1
For successful hit: Roll 1,2,3,4, or 5.  
Movement Base (# of Hexes): Unlimited
Description: The GPS unit grant the student unlimited movement capabilities. Because the student can track the other students and manuver around the island with ease, the student is able to move anywhere on the island at the beginning of a round.  Because the rugged, military-issue, GPS unit is equivelent to a brick, it can be used to do 1 point of blunt force damage during an attack.

Weapon: Chinese Army Training Pellet Gun
Damage: 1
For successful hit:  roll 2,3,4,5,or 6
Movement Base (# of Hexes):  5
This was a common weapon for younger trainees in the Chinese military.  It does not do a lot of damage, but comes with a unlimited supply of pellets.  This pistol is lightweight and grants a decent movement base.
 

Weapon: Maltov-cocktail ( x 4 )
Damage: 4
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 4
Description: The student that receives the Maltov-Cocktail weapon in their backpack only has 4 cocktails to use (i.e. this weapon can only be used for 4 rounds)  After all four cocktails have been used, the student is then considered unarmed and must seek out an abandonded weapon.

Weapon: Brass Knuckles 
Damage: 3
For successful hit: Roll 1,2,3, 4 or 5.
Movement Base (# of Hexes): 5
Description: The Brass Knuckles are very lightweight and easy to use. This is a basic weapon that any student can use successfully.

Weapon: Leather Whip
Damage: 2
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 5
Description: The Leather Whip is a basic weapon similar to the brass knuckles. It is lightweight and versatile but does not do a significant amount of damage. The Leather whip can be used for a chokehold. If the student holding the whip rolls a 4 when attacking another student, the victim suffers the standard 2 damage and is held in a chokehold until the next round, both students remain in the same hex and attack each other again on the next round.  (This special ability also can hold the student holding the GPS unit)

Weapon: Type 99 Japanese Grenade ( x2 )
Damage: 7
For successful hit: Roll 3,4,5 or 6.
Movement Base (# of Hexes): 4
Description: The Type 99 Grenade can inflict the most damage in Battle Royale Online. The student that first receives the grenade weapon only has two grenades. Once, both of these grenades are used, the student is unarmed. The grenade is the only weapon in BRO that can inflict damage on more than one opponent (if there are multiple opponents within the same hex space). Example: if there are two enemies in the same hex as the student with the grenade weapon. The student must roll an attack roll for each enemy to see if damage is done to both of them from the single grenade thrown. (this can effect an unlimited amount of enemies that occupy the same hex during that round)

grenade.jpg

Weapon: Baseball Bat  
Damage: 3
For successful hit: Roll a 3,4, 5 or 6 (roll 6 and you hit opponent twice)
Movement Base (# of Hexes): 4
Description: The Baseball bat is a close-range weapon. It is offers a decent move base and ok damage abilities. The Baseball bat has a 1 in 6 chance to stun the opponent for a second quick hit. If you roll a 6, you successfully hit the opponent twice for a total of 6 points of damage.

Weapon: Crowbar
Damage: Depends on Die Roll
For successful hit:  roll 1, 2, 3 4, or 5. 
Movement Base (# of Hexes): 5
Description: The crowbar is a particularly gruesome weapon.  It's damage capabilities depend on what the sucessful die roll is. If you roll a 1, then 1 point of damage is dealt (probably inflicted by the blunt end of the crowbar) If you roll a 2 then 2 points of damage is dealt. Roll 3 Deal 3. Roll 4 deal 4. Roll 5 deal 5.  If you roll a 6, then you miss completely.

Weapon: Short Mace
Damage: 5
For successful hit:  roll  3, 4, 5 or 6
Movement Base (# of Hexes): 2
Description: The Short Mace measures appx 16" long from end to end. It weighs a hefty 17 pounds and can cause quite a bit of damage with a direct hit. Because of it's weight, this weapon can slow a person down when carried. Not a very good stalking weapon, but it is very efficient in direct combat.

Weapon: Meat Cleaver
Damage: 5
For successful hit:  roll  3, 4, 5 or 6 (roll a 1 and the person holding the meat cleaver cuts themself by accident for 2 points of damage)
Movement Base (# of Hexes): 3
Description: The Meat Cleaver has seen it's share of carnage. Designed specifically to carve meat and bone, this hulking blade can do it's share of damage. It is very awkward to weild and there is a great chance for accidents with this weapon. Great care should be issued when using this weapon.

Weapon: Impact Baton
Damage: 4
For successful hit:  roll  3, 4, 5 or 6
Movement Base (# of Hexes): 4
Description: This is a small telescoping baton, usually 6-8" when closed, extending to 20-25" at the flip of a switch. It is very easy to carry and grants the student above-average mobility. The baton is the only weapon that cannot be destroyed by the Handaxe.

Weapon: Chainsaw

Damage: 6
For successful hit: Roll 1,2, 3, or 4.
Movement Base (# of Hexes): 2
Description: This weapon is one of the heavier ones in Battle Royale Online. Its success ratio is 60% because it is a loud weapon and cannot be used stealfully. This is a "limbcutter" chainsaw. It is a small chainsaw that is usually used to cut branches off trees. This is not a full-sized chainsaw.  This weapon can also destroy an opponent's weapon if a 6 is rolled (no damage is done to the opponent however)

 
Weapon: Blowgun w/ 5 poison darts
Damage: 4
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 4
Description:  The blowgun is a unique primative weapon. There are 5 poison darts and they can only be used once. If a student is damaged by the blowgun on an attack phase, the wounded student is slowed by the poison and can only move one hex on the following movement phase (no matter what weapon they are carrying.)  This is a great stalker weapon, but you only have 5 darts so use them wisely.

 
Weapon: Two Bottles of Acid
Damage: 8
For successful hit: Roll 1,2,3,or 4.
Movement Base (# of Hexes): 5
Description: The acid bottle is a very painful & gory weapon. The student that receives this weapon at the beginning of the round receives two separate bottles. The can only be used once each. When both bottles have been used the student is forced to use Hand to Hand combat until they claim a new weapon from a corpse.

 
Weapon: Nail Gun
Damage: 4
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 3
Description:  This is a heavy, industrial strength, nail gun.  The gun is powered by a CO2 canister and can endure hours of use.  The nails can be shot quickly. If you attack with the nail gun and roll a 2 or 3 then the opponent suffers 2 additional points of damage for a total of 6.

Weapon: Mp3 Player
Damage: 1
For successful hit: Roll 1,2,3,4 or 5.
Movement Base (# of Hexes): 6
Description:  OlympusŪ m:robe™ 100 MP3 Player Style and sound. Let your senses groove. Move to the music, wherever it takes you. Rock toover 1,200 songs. Import music files from your PC.Create custom playlists. Or sing along with the Lyricsfeature. It's all within reach with the cool m:robe 100.Let your senses groove. 5 gigabyes of music storage.  Though the MP3 player is vitually useless in combat situations, it offers the highest move base of any weapon in the game (aside from the GPS unit)  The mp3 player is the lightest item available.

Weapon:  Skateboard
Damage:  3
For successful hit: Roll 2,3,4 or 5.
Movement Base (# of Hexes):  5
Description:   The skateboard would have a greater movebase if the island's roadways were free of debris.  This weapon causes blunt damage.  There are no special attacks for this weapon.

Weapon:  KA-BAR knife
Damage:  4
For successful hit: Roll 1,2,3,or 4.
Movement Base (# of Hexes):  6
Description:  The K-Bar knife is the standard-issue knife for the US Marines. It is lightweight and very deadly. It is also a very quick weapon for attacks. If the student rolls an attack roll of 4 the knife is used twice for a total of 8 damage.

(this may be hidden on the island)
Weapon:  Bullet Proof Vest + (Any weapon)
Damage:  Depends on the weapon you have
For successful hit: Roll ?
Movement Base (# of Hexes):  -1 to your current movement base
Description:  The bullet proof vest is one of only two items in the game that you can carry with your current weapon.  This vest was abandoned on the island by a previous round of Battle Royale.  This vest reduces damage from most firearms to your chest or stomach to 0.  It will not protect you from other weapons or damage to your head or legs.

(helmet may be hidden on the island)
Weapon:  Army Helmet  + (Any weapon)
Damage:  Depends on the weapon you have
For successful hit: Roll ?
Movement Base (# of Hexes):  -1 to your current movement base
Description:  The army helmet is one of only two items in the game that you can carry with your current weapon.  This item will prevent damage to your head from most firearms (it will reduce the damage to 0). It will not protect any other part of your body from firearms. Some weapons with special ammo can penetrate the helmet... so be careful.

Weapon:  Machete
Damage:  4
For successful hit: Roll  2,3,4,5 or 6
Movement Base (# of Hexes):  5
Description:  The Machete is a common wilderness survival blade.  It is long and deadly and can be used quite easily in close combat.  It comes with a handy holster to keep it strapped to your side for easy traveling. 

Weapon:  Nunchaku
Damage:  2
For successful hit: Roll 1,2, or 3
Movement Base (# of Hexes):  5
Description: An expirienced martial artist could make the nunchaku more dangerous, but a inexpirienced schoolkid cannot.  This weapon is ineffective and difficult to use. The nunchaku are easy to carry and offer a small improvement from hand to hand combat for damage. 

Weapon:  Colt .357 Revolver
Damage:  depends on die roll
For successful hit: Roll 3, 4, 5 or 6
Movement Base (# of Hexes):  5
Description: The colt revolver is and easy to use firearm. It has been a standard issue weapon for Battle Royale since the first Battle.  This weapon has become a fan-favorite by spectators of the game. 
Damage will depend on where the victim is struck by the bullet. 
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 4 damage
Roll 4 = Stomach wound for 5 damage
Roll 5 = Chest wound for 4 damage
Roll 6 = Head wound for 8 damage
The military only left 5 bullets in this pistol for the game.
 

Weapon:  Jericho 941PS Pistol
Damage:  depends on die roll
For successful hit: Roll 3,4, 5, or 6
Movement Base (# of Hexes):  5
Description:  This Israeli pistol is used by the IDF (Israeli Defence Force) and by regular Israeli cops. The version in game is the Police Special version, which comes with a built-in compensator to reduce recoil. Caliber: 9mm Parabellum
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 2 damage
Roll 4 = Stomach wound for 4 damage
Roll 5 = Chest wound for 3 damage
Roll 6 = Head wound for 7 damage
This weapon's ammo clip normally can hold 16 bullets.
The military only left 6 bullets in this pistol for the game.

Weapon:  Jackknife
Damage:  3
For successful hit: Roll 2,3,4, 5 or 6
Movement Base (# of Hexes):  5
Description:  Yes... this is the infamous Ball-Stabber Jackknife.  This was the same one used by Takako Chigusa.  The military enjoyed watching this kill so much that they continue to use this same knife for every Battle Royale round.  It has become an artifact of history for Battle Royale supporters across the globe.
 

Weapon:  Pickaxe
Damage:  4
For successful hit: Roll 3,4, 5 or 6 (roll 6 and the pickaxe does double damage.)
Movement Base (# of Hexes):  4
Description:  The pickaxe is a rather odd weapon. But if it used swiftly and with precision, it can do some serious damage.  If you roll a 6 the pickaxe will do a total of 8 points of damage. The pickaxe also is very odd to carry and renders an average movement base.

Weapon:  M1 Garand Bayonet
Damage:  4
For successful hit: Roll 2,3,4, 5 or 6
Movement Base (# of Hexes):  5
Description:  The M1 Garand Bayonet was a common footsoldier weapon through WW2 and the Korean war.  The bayonet is very sturdy and can also be thrown. If you choose to throw this weapon, a successful hit will equal 6 points of damage, but you MUST remain on the same hex for the next movement phase if you want to retreive the knife. If you choose not to retreive the knife, it becomes lost from the game and you must seek a new weapon.

Weapon:  Glock 17 Pistol

Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description: An Austrian 9mm calibur pistol that used to be standard issue to Police Departments in the United States.  It is commonly carried by arms dealers worldwide.
Roll 1 = miss
Roll 2=  miss & roll two more times to attack the same student (even if they are dead)
Roll 3 = Leg wound for 2 damage
Roll 4 = Stomach wound for 4 damage
Roll 5 = Chest wound for 3 damage
Roll 6 = Head wound for 7 damage
The ammo clip for this weapon can hold 17 bullets.
The military only left 10 bullets in this pistol for the game

Weapon:  Tokarev TT Pistol
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description:  This Russian pistol was designed to replace the old Nagant revolvers and various foreign pistols in the Red Army in the 1920s. The 7.63mm Mauser round was one of the most powerful handgun loads at the time, so that’s what the Russians chambered the Tokarev for.
Caliber: 7.62x25mm TT (7.63mm Mauser)
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 3 damage
Roll 4 = Stomach wound for 6 damage
Roll 5 = Chest wound for 4 damage
Roll 6 = Head wound for 9 damage
The ammo clip for this weapon can hold 8 bullets.
The military only left 5 bullets in this pistol for the game

Weapon: Circluar Saw Blade
Damage: 4
For successful hit: Roll 1,2,3,or 4 
Movement Base (# of Hexes): 4
Description: Used traditionally in standard wood-cutting circular saws. These blades also make a handy weapon in the field.  Can be thrown (though not very accurately) and have a very sharp carbide-coated bladed edge. Can be easily found and purchased at your local hardware store.

Weapon: Kusarigama
Damage: 5
For successful hit:  roll 2,3,4, or 5
Movement Base (# of Hexes):  5
Description:  Commonly used in martial arts.  This weapon is very difficult to master and can be very deadly for the owner to use.  This weapon looks like a long talon-blade on the end of a wooden baton.  If the owner of this weapon attacks and rolls a 1 or 6 they do 1 damage to themself.

Weapon:  M61 Fragmentation Grenade X3
Damage: 6
For successful hit: Roll 1,2,3, or 4. 
Movement Base (# of Hexes): 3
Description:  The "Frag" grenade is quite destructive. When detonated, the grenade will propel fragments in all directions that will inflict damage.  The student that first receives the grenade weapon only has three grenades. Once these grenades are used, the student is unarmed. The grenade is a in BRO that can inflict damage on more than one opponent (if there are multiple opponents within the same hex space). Example: if there are two enemies in the same hex as the student with the grenade weapon. The student must roll an attack roll for each enemy to see if damage is done to both of them from the single grenade thrown. (this can effect an unlimited amount of enemies that occupy the same hex during that round)

Weapon:  Beretta 92FS Pistol
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description: An Austrian 9mm calibur pistol that used to be standard issue to Police Departments in the United States.  It is commonly carried by arms dealers worldwide.
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 2 damage
Roll 4 = Stomach wound for 4 damage
Roll 5 = Chest wound for 3 damage
Roll 6 = Head wound for 7 damage
The ammo clip for this weapon can hold 15 bullets.
The military only left 5 bullets in this pistol for the game

NEW WEAPON
Weapon: IMI Desert Eagle
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  5
Description: A heavy pistol capable of dealing a lot of damage with its .50AE rounds.
Roll 1 = miss
Roll 2=  miss
Roll 3 = Leg wound for 5 damage
Roll 4 = Stomach wound for 7 damage
Roll 5 = Chest wound for 6 damage
Roll 6 = Head wound for 8 damage
The ammo clip for this weapon can hold 7 bullets.
The military only left 4 bullets in this pistol for the game

 
Weapon: Walther P99
Damage:  Depends on Die Roll
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  3
Description: The Walther P99 is a polymer-frame recoil operated, locked breech gun that uses a modified Browning style locking via extraction port in the slide. Because of its built-in compensator, felt recoil is low compared to other 9mm or .40S&W handguns. With the exception of the chambering, this is the pistol given to Mitsuru Numai in the manga version of Battle Royale
Roll 1 = miss
Roll 2=  miss
Roll 3 = miss
Roll 4 = Stomach or leg wound for 5 damage
Roll 5 = Chest wound for 4 damage
Roll 6 = Head wound for 7 damage
The ammo clip for this weapon can hold 12 bullets.
The military only left 12 bullets in this pistol for the game

 
This weapon might be hidden on the island!
Weapon: Abandoned Truck
Damage:  6
For successful hit: Roll 3, 4, 5, or 6  
Movement Base (# of Hexes):  10
Description: This is a small four-cylinder pickup truck that was abandoned on the island when the citizens were evacuated. (just like the truck in the film) It has a very high movment base and is capable of running students over as an attack.  The driver of the truck can still be attacked because there will be circumstances when the truck will slow down because of the harsh terrain of the island.

Multiplayer Turn Based Strategy
Originated here Nov. 2004 by Dayton

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And thank you NOS Enegry Drink for keeping me up 24-7 to keep this game going.